What is Substance Days

Connect, Learn, Discover
Substance Days is a place to learn and share with both the community and world-famous artists, enjoy the company of the Allegorithmic team, and be the first to know about what is coming up next in the Substance world.

SPEAKERS

Glauco Longhi
Glauco Longhi
Senior Character Artist
Sony Santa Monica
Glauco Longhi is a traditional and digital sculptor, currently employed as a Senior Character Artist in Santa Monica, California.
His latest project was Uncharted 4, by Naughty Dog.
His passion for art is contagious, and his eagerness to stay on top of his skills – both in the traditional and digital fields – is nothing short of admirable. His skills speak for themselves, and they just keep getting better!
Christophe Desse
Christophe Desse
Technical Artist
Naughty Dog
Christophe worked as a special effect artist and modeller for advertising, TV, film, and games in France, Germany and Singapore. He is curently working at Naughty Dog in Santa Monica as an environement artist. When he is not working on industry defining AAA titles at work ( Uncharted 1, Uncharted 2 Uncharted 3, The Last Of Us , Uncharted 4 ), Christophe enjoys creating cartoony or stylized characters and super charged muscle cars.
Peter Zoppi
Peter Zoppi
Senior Character Artist
Treyarch
Peter is a character artist based in Los Angeles currently working in the video game industry at Treyarch. His shipped titles include Call of Duty: Black Ops 1, 2 and 3, James Bond: Quantum of Solace, Kung Fu Panda: The Game. He has also done film work which includes Underworld: Evolution and Night at the Museum.
Rogelio Olguin
Rogelio Olguin
Environment Texture Artist
Naughty Dog
Rogelio Olguin has over 14 years of experience in the Computer Graphics and Video Game industries. He is currently working at Naughty Dog as a Texture Artist. Rogelio’s recent credits include « The Last of US » at Naughty dog, as a Texture Artist, and « Tomb Raider » by Crystal Dynamics, as a Senior Environment Artist. When Rogelio is not working he enjoys sculpting with clay and painting.
Michael Pavlovich
Michael Pavlovich
Senior Artist
Certain Affinity
Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden NFL and NCAA Football and then brought comic books characters to life in DC Universe Online at Sony Online Entertainment.
Currently, Michael creates for the top video game franchises including Halo, Call of Duty and DOOM at Certain Affinity in Austin.
Steven Rich
Steven Rich
Environment Artist
Blizzard
After graduating college, Steven was hired by Red 5 Studios on the MMO Firefall. This is where he was introduced to Substance Designer and asked to use it to create a studio pipeline. His work was later features as a User Story on Allegorithmic’s website. His work with Substance helped him make his next move to Blizzard Entertainment where he is currently an environment artist on Heroes of the Storm.
Leo Ribeyrolles
Leo Ribeyrolles
CG Artist
Blur Studio
Leo is a CG artist who has worked at Unit Image in Paris on projects such as trailers for Crew 2, The Division, Ghost Recon Wildland, and Kingsglaive: Final Fantasy XV. He is now a CG artist at Blur Studio in Los Angeles. He also belongs to the Battle Sausage collective, which has produced the Legion: Reborn teaser.

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